Have you heard the Minecraft Adventure Update that add the Stronghold and the Ender dragon, well now there is gonna be an update named Pretty Scary Update here are the changes:
Modding/Code:
F3+P will toggle the auto-pause when the window loses focus
F3+H will toggle detailed item descriptions
Fire spread will be affected by the difficulty.
Modding API, Will be called "plugins".
Rewriting Lighting engine. Current engine has some bugs. (See Bug Fixes below.)[/list]
Commands:
Added a Command Block that that can run server commands when triggered by redstone, intended for adventure maps
No crafting recipe, only obtainable through /give
Use @p to address the nearest player, @a for all players (where applicable) and @r for a random player
Only OPs can create it in multiplayer if there isn't already one in the game.
Will operate in silent mode so it doesn't display commands in the chat window.
Added a few commands for use with the redstone command block
/difficulty to change game difficulty
/difficulty 0 = peaceful
/difficulty 1 = easy
/difficulty 2 = normal
/difficulty 3 = hard
Toggling PvP
/spawnpoint to change spawnpoint per player (not the actual spawnpoint but more like an invisible bed)
/spawnpoint <player> <x> <y> <z>
/gamerule <gamerule> <true/false>
/gamerule doFireTick to change if the fire should spread
/gamerule doMobLoot to change if mobs should drop items
/gamerule doMobSpawning to change if mobs should naturally spawn
/gamerule doTileDrops to change if blocks should have drops (does not work for paintings)
/gamerule keepInventory to change if you should keep your items in your inventory if you die.
/gamerule mobGriefing to change if creepers and endermen should be able to change blocks.
/weather [clear | rain | thunder] <time> to change the weather
/help command improved
General/unsorted:
Improved superflat spawning options
Entities (such as Cows, Minecarts & Ghasts) will be able to travel through Nether Portals and End Portals.
Entities will pass through instantly, but at a longer "cooldown".
There are no restrictions, any entity at all can travel through the portals.
Will allow fire burning entities like blazes to leave the nether and potentially burn things.
Portals will teleport an Entity relative to where it entered.
Added Wooden Button.
Can be activated by Arrows.
Added new potions:
Night Vision potion.
Invisibility potion.
Now hides the nametag
Mobs do not see you until you bump into them.
Turns mobs invisible too.
Improved villages and villagers to make them more self-aware
You can now restore a desolate village or create a completely new village
Added a Beacon block block.
Can be right-clicked to reveal a GUI
Glows as bright as glowstone and casts a white light into the sky when on an assembled pyramid.
a 3x3 platform out of iron, gold, diamond and/or emerald blocks is the minimum size
additional layers with increasing size under that increase the reach of the effects
Each layer unlocks a new level of effects and increases the block's range by 8 blocks
You do not have to use only one block type for the pyramid, images have been released by members of the community showing multiple materials in one layer.
The minimum range is 16 blocks
Players within the blocks' range will be given the selected effects every 4 seconds
Changing a block's selection costs 1 emerald, diamond, gold ingot or iron ingot
The best configuration of blocks requires 164 blocks
Each block can only apply one effect at a time. If there are 4 complete layers of blocks, players can additionally choose between Regeneration or tier II of the previously chosen effect
Unlocked effects for each layer of blocks:
1: Speed and Haste
2: Resistance and Jump Boost
3: Strength
4: Regeneration and tier II of the other chosen effect
Mob-related:
Chickens will be fed seeds to breed instead of wheat.
Pigs will be bred with carrots
Carrots used to control pigs.
a Carrot with a Fishing Rod will be the crafting recipe.
The pigs start slow but end up going about 5 blocks per second.
Pigs with Saddles will now drop the saddle when killed.
Sheep spawn egg can now spawn colored sheep.
At least four new mobs
Wither Boss Mob.
Wither Skeleton Nether Mob.
Wither Jockeys.
Witch
Spawn Egg is included for witch
Bat
Spawn Egg is included for bat
Zombies can now pick up and equip items on the ground.
Items that are picked up will have a 100% chance of dropping after dying.
Zombies infect villagers now
The villager is immediately turned into a zombie
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
Infected baby villagers turn into baby zombies
Baby zombies are 50% faster, don't age and don't burn up in the sun
Infected villagers will turn in to villagers again if you throw a Splash Potion of Weakness at them and right click on them with a normal golden apple. (it's not worth it)
Added armor and weapon support for mobs
Skeletons and zombies now rarely carry and drop armor of all kinds, sometimes enchanted
Monsters wearing headgear do not burn up in sunlight.
Even baby zombies can wear armor
Zombies now sometimes carry and drop swords or axes of all kinds, sometimes enchanted
Skeletons now sometimes carry enchanted bows but only on Normal and Hard difficulties, with higher chances on Hard
Zombies and skeletons now only drop gear when they're wearing it, and even then its only a small chance of it getting dropped
Villagers can now like and dislike you
Villagers who dislike you will refuse to trade
Villagers will dislike you more for killing their friends or allowing them to die
Depending on how much villagers like you, they will start to offer you better trades
Trades may be made permanent again or last shorter/longer
Decoration:
Added Item Frames that allow you to display an item on the side of a block in a frame.
Any item can be placed in the frame.
Some items have special abilities while inside the frame:
A map in the Item Frame will display actual topographical features.
A compass in the Item Frame will actually show direction.
A clock in the Item Frame will actually show the time.
Added flower pots.
Saplings, Mushrooms, Flowers, Cactus, and Grass (includes Ferns and Shrubs) can be placed in a Flower Pot.
Added Cobblestone Walls a Cobblestone version of fence and a mossy version
The ability to dye leather armor different colors.
16,777,216 potential colors.
Put dyes and armor in the crafting grid to apply different dyes.
Item tooltip will then display "Dyed" in the right color.
Use a cauldron to wash the dye off of the armor.
Wolf collars will be dyable.
Added Corner Stairs.
Added new Map functionality.
Maps will be clonable and sharable.
Are now crafted as a close zoom scale and can be extended (zoomed out) by adding more paper.
Paintings no longer drop when clicking in creative.
Trapdoors can now be placed at the top or bottom of a block.
Possibly Lecterns for book display and storage.
Mob heads, including Creeper, Zombie, Steve, Skeleton, and Wither Skeleton heads. Can be placed decoratively in 16 different orientations.
Foods:
Added Carrots, Potatoes, Baked Potato, Pumpkin Pie, Poisonous Potato, and Golden Carrot
Carrots and potatoes can now be found either in villages or growing in jungle biomes.
Bug fixes
Fix for "black areas" darkening random spots of maps for no apparent reason.
Note : Very few references are provided here since most of this content has been directly released in weekly snapshots 12w32a–12w38b.
Modding/Code:
F3+P will toggle the auto-pause when the window loses focus
F3+H will toggle detailed item descriptions
Fire spread will be affected by the difficulty.
Modding API, Will be called "plugins".
Rewriting Lighting engine. Current engine has some bugs. (See Bug Fixes below.)[/list]
Commands:
Added a Command Block that that can run server commands when triggered by redstone, intended for adventure maps
No crafting recipe, only obtainable through /give
Use @p to address the nearest player, @a for all players (where applicable) and @r for a random player
Only OPs can create it in multiplayer if there isn't already one in the game.
Will operate in silent mode so it doesn't display commands in the chat window.
Added a few commands for use with the redstone command block
/difficulty to change game difficulty
/difficulty 0 = peaceful
/difficulty 1 = easy
/difficulty 2 = normal
/difficulty 3 = hard
Toggling PvP
/spawnpoint to change spawnpoint per player (not the actual spawnpoint but more like an invisible bed)
/spawnpoint <player> <x> <y> <z>
/gamerule <gamerule> <true/false>
/gamerule doFireTick to change if the fire should spread
/gamerule doMobLoot to change if mobs should drop items
/gamerule doMobSpawning to change if mobs should naturally spawn
/gamerule doTileDrops to change if blocks should have drops (does not work for paintings)
/gamerule keepInventory to change if you should keep your items in your inventory if you die.
/gamerule mobGriefing to change if creepers and endermen should be able to change blocks.
/weather [clear | rain | thunder] <time> to change the weather
/help command improved
General/unsorted:
Improved superflat spawning options
Entities (such as Cows, Minecarts & Ghasts) will be able to travel through Nether Portals and End Portals.
Entities will pass through instantly, but at a longer "cooldown".
There are no restrictions, any entity at all can travel through the portals.
Will allow fire burning entities like blazes to leave the nether and potentially burn things.
Portals will teleport an Entity relative to where it entered.
Added Wooden Button.
Can be activated by Arrows.
Added new potions:
Night Vision potion.
Invisibility potion.
Now hides the nametag
Mobs do not see you until you bump into them.
Turns mobs invisible too.
Improved villages and villagers to make them more self-aware
You can now restore a desolate village or create a completely new village
Added a Beacon block block.
Can be right-clicked to reveal a GUI
Glows as bright as glowstone and casts a white light into the sky when on an assembled pyramid.
a 3x3 platform out of iron, gold, diamond and/or emerald blocks is the minimum size
additional layers with increasing size under that increase the reach of the effects
Each layer unlocks a new level of effects and increases the block's range by 8 blocks
You do not have to use only one block type for the pyramid, images have been released by members of the community showing multiple materials in one layer.
The minimum range is 16 blocks
Players within the blocks' range will be given the selected effects every 4 seconds
Changing a block's selection costs 1 emerald, diamond, gold ingot or iron ingot
The best configuration of blocks requires 164 blocks
Each block can only apply one effect at a time. If there are 4 complete layers of blocks, players can additionally choose between Regeneration or tier II of the previously chosen effect
Unlocked effects for each layer of blocks:
1: Speed and Haste
2: Resistance and Jump Boost
3: Strength
4: Regeneration and tier II of the other chosen effect
Mob-related:
Chickens will be fed seeds to breed instead of wheat.
Pigs will be bred with carrots
Carrots used to control pigs.
a Carrot with a Fishing Rod will be the crafting recipe.
The pigs start slow but end up going about 5 blocks per second.
Pigs with Saddles will now drop the saddle when killed.
Sheep spawn egg can now spawn colored sheep.
At least four new mobs
Wither Boss Mob.
Wither Skeleton Nether Mob.
Wither Jockeys.
Witch
Spawn Egg is included for witch
Bat
Spawn Egg is included for bat
Zombies can now pick up and equip items on the ground.
Items that are picked up will have a 100% chance of dropping after dying.
Zombies infect villagers now
The villager is immediately turned into a zombie
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
Infected baby villagers turn into baby zombies
Baby zombies are 50% faster, don't age and don't burn up in the sun
Infected villagers will turn in to villagers again if you throw a Splash Potion of Weakness at them and right click on them with a normal golden apple. (it's not worth it)
Added armor and weapon support for mobs
Skeletons and zombies now rarely carry and drop armor of all kinds, sometimes enchanted
Monsters wearing headgear do not burn up in sunlight.
Even baby zombies can wear armor
Zombies now sometimes carry and drop swords or axes of all kinds, sometimes enchanted
Skeletons now sometimes carry enchanted bows but only on Normal and Hard difficulties, with higher chances on Hard
Zombies and skeletons now only drop gear when they're wearing it, and even then its only a small chance of it getting dropped
Villagers can now like and dislike you
Villagers who dislike you will refuse to trade
Villagers will dislike you more for killing their friends or allowing them to die
Depending on how much villagers like you, they will start to offer you better trades
Trades may be made permanent again or last shorter/longer
Decoration:
Added Item Frames that allow you to display an item on the side of a block in a frame.
Any item can be placed in the frame.
Some items have special abilities while inside the frame:
A map in the Item Frame will display actual topographical features.
A compass in the Item Frame will actually show direction.
A clock in the Item Frame will actually show the time.
Added flower pots.
Saplings, Mushrooms, Flowers, Cactus, and Grass (includes Ferns and Shrubs) can be placed in a Flower Pot.
Added Cobblestone Walls a Cobblestone version of fence and a mossy version
The ability to dye leather armor different colors.
16,777,216 potential colors.
Put dyes and armor in the crafting grid to apply different dyes.
Item tooltip will then display "Dyed" in the right color.
Use a cauldron to wash the dye off of the armor.
Wolf collars will be dyable.
Added Corner Stairs.
Added new Map functionality.
Maps will be clonable and sharable.
Are now crafted as a close zoom scale and can be extended (zoomed out) by adding more paper.
Paintings no longer drop when clicking in creative.
Trapdoors can now be placed at the top or bottom of a block.
Possibly Lecterns for book display and storage.
Mob heads, including Creeper, Zombie, Steve, Skeleton, and Wither Skeleton heads. Can be placed decoratively in 16 different orientations.
Foods:
Added Carrots, Potatoes, Baked Potato, Pumpkin Pie, Poisonous Potato, and Golden Carrot
Carrots and potatoes can now be found either in villages or growing in jungle biomes.
Bug fixes
Fix for "black areas" darkening random spots of maps for no apparent reason.
Note : Very few references are provided here since most of this content has been directly released in weekly snapshots 12w32a–12w38b.